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Re: Debugging OpenGL screensaver
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Re: Debugging OpenGL screensaver


  • Subject: Re: Debugging OpenGL screensaver
  • From: "Pierre d'Herbemont" <email@hidden>
  • Date: Sun, 28 Apr 2002 16:04:50 +0200

Le dimanche 28 avril 2002, ` 03:31 , Ivan Gsmez a icrit :

I have created an app that generates an OpenGL animation. I have done it with GLUT windows... It works find. Now I have tried to convert it to screensaver. But to my surprise, the textures didn't load. I fix it with the Bundle class. But when executing it breaks down system preferences. Malloc Debug says that it's a problem with trying to use a pointer a zone possibly already deallocated. I have tried logging into a file but it isn't good enough. Could anyone give me an idea on how to debug the screensaver??

SaverLab will help you:
http://www.versiontracker.com/moreinfo.fcgi?id=10327&db=mac
Run your saver in a window and then debug it with PB...

Pierre
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References: 
 >Debugging OpenGL screensaver (From: Iván Gómez <email@hidden>)

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