• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Using Apple virtual instruments from my software
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Using Apple virtual instruments from my software


  • Subject: Re: Using Apple virtual instruments from my software
  • From: Brian Willoughby <email@hidden>
  • Date: Tue, 23 Nov 2010 05:11:56 -0800


On Nov 23, 2010, at 04:48, Dave Oshinsky wrote:
I have a day job developing non-music software (much of it cross- platform), and a dose of audio software development would indeed help me understand things more clearly. Alas, doing things "after hours" takes a LONG time for me. I was hoping for just a bit of friendly advice from someone "in the business", but it seems it's more likely that I'm in for criticism by posting here.
To be fair, you're here criticizing Apple for not providing freely accessible instrument plugins that you can use as a base upon which you can build your application. Even though Apple doesn't really need my defense on their behalf, I wanted to point out the inconsistencies in your expectations.

I started by suggesting that you investigate the AudioUnits that Apple does provide for free. That suggestion is still on the table as a viable option. They're not featured in Logic or GB, but they are available there as well as all other CoreAudio DAW hosts. Admittedly, there aren't many software instruments there, and the bulk are more traditional effects. I have written many CoreAudio applications which leverage these standard plugins. They're quite good.

This mailing list is for CoreAudio development, and to that end you will find support for Apple's existing AudioUnits in your programming efforts. I recommend that you focus on what can be done with CoreAudio, and ask specific questions about how to write a program that will work today.

Suggestions for new directions that Apple should take are not generally handled here - and you'd be waiting a long time for such a change anyway. Generally, people with suggestions are directed elsewhere if they want to send feedback to Apple, and we certainly don't have Steve Jobs chiming in with responses about how he plans to sell a million more Macs.

Sorry for my negative response, but you'll get a lot more help if you focus on CoreAudio as it exists in the existing, supported releases from Apple.

Brian Willoughby
Sound Consulting

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


  • Follow-Ups:
    • Re: Using Apple virtual instruments from my software
      • From: Dave Oshinsky <email@hidden>
References: 
 >Using Apple virtual instruments from my software (From: Dave Oshinsky <email@hidden>)
 >Re: Using Apple virtual instruments from my software (From: Brian Willoughby <email@hidden>)
 >Re: Using Apple virtual instruments from my software (From: "B.J. Buchalter" <email@hidden>)
 >Re: Using Apple virtual instruments from my software (From: Dave Oshinsky <email@hidden>)
 >Re: Using Apple virtual instruments from my software (From: Brian Willoughby <email@hidden>)
 >Re: Using Apple virtual instruments from my software (From: Dave Oshinsky <email@hidden>)

  • Prev by Date: Re: Using Apple virtual instruments from my software
  • Next by Date: Re: Using Apple virtual instruments from my software
  • Previous by thread: Re: Using Apple virtual instruments from my software
  • Next by thread: Re: Using Apple virtual instruments from my software
  • Index(es):
    • Date
    • Thread