Re: Using Apple virtual instruments from my software
Re: Using Apple virtual instruments from my software
- Subject: Re: Using Apple virtual instruments from my software
- From: Dave Oshinsky <email@hidden>
- Date: Tue, 23 Nov 2010 09:18:28 -0500
On Nov 23, 2010, at 8:11 AM, Brian Willoughby wrote:
>
> On Nov 23, 2010, at 04:48, Dave Oshinsky wrote:
>> I have a day job developing non-music software (much of it cross-platform), and a dose of audio software development would indeed help me understand things more clearly. Alas, doing things "after hours" takes a LONG time for me. I was hoping for just a bit of friendly advice from someone "in the business", but it seems it's more likely that I'm in for criticism by posting here.
> To be fair, you're here criticizing Apple for not providing freely accessible instrument plugins that you can use as a base upon which you can build your application. Even though Apple doesn't really need my defense on their behalf, I wanted to point out the inconsistencies in your expectations.
My expectations are idealistic, but they aren't all that inconsistent. I was idealistically hoping that Apple's music software supported controlling their vast library of VI's via a more convenient method than virtual MIDI. So far, that is confirmed as currently impossible (one purpose of my original post here). I was also perhaps idealistically pointing out that Apple could enhance the Mac as a platform by making it easier for third parties to develop great music software using their VI's. I'm not asking for a freebie - the VI's are not free, but they could be more "open" as I define that vague term. But as you point out, this isn't the e-mail list to make such suggestions. Just consider it a bit of "off topic" discussion to spice things up a bit.
> I started by suggesting that you investigate the AudioUnits that Apple does provide for free. That suggestion is still on the table as a viable option. They're not featured in Logic or GB, but they are available there as well as all other CoreAudio DAW hosts. Admittedly, there aren't many software instruments there, and the bulk are more traditional effects. I have written many CoreAudio applications which leverage these standard plugins. They're quite good.
As you say, the selection of (Apple Audio Unit) software instruments there is pretty weak, and that is my main focus at the moment - reusing software instruments. The selection of effects Audio Units is probably a lot better, and I could use some specific suggestions if I really should focus on something there.
> This mailing list is for CoreAudio development, and to that end you will find support for Apple's existing AudioUnits in your programming efforts. I recommend that you focus on what can be done with CoreAudio, and ask specific questions about how to write a program that will work today.
There are plenty of choices of (non-free) Audio Unit (or VST) VI's, like from Native Instruments (one of many vendors). If anybody has advice on those (as Audio Units, as this list is about Core Audio), I'm all ears. Again, this might not be the right e-mail list for such discussion, but I'm open to suggestions as to where better to post. In the absence of such suggestions, I will just continue my lengthy and inefficient after hours meanderings, as that is what I seem to do after (and before) paying work.
> Suggestions for new directions that Apple should take are not generally handled here - and you'd be waiting a long time for such a change anyway. Generally, people with suggestions are directed elsewhere if they want to send feedback to Apple, and we certainly don't have Steve Jobs chiming in with responses about how he plans to sell a million more Macs.
>
Now wouldn't it be FUNNY if Steve actually saw some of this discussion. You cannot guarantee that he never sees it.
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