Re: stop a sound file after playing once?
Re: stop a sound file after playing once?
- Subject: Re: stop a sound file after playing once?
- From: Bob Sabiston <email@hidden>
- Date: Tue, 26 Jul 2011 13:13:49 -0500
On Jul 26, 2011, at 12:55 AM, Hamilton Feltman wrote: You modify the ioActionFlags in the callback if you know the data is all zeros: ioActionFlags |= kAudioUnitRenderAction_OutputIsSilence;
Presumably the driver can do some optimizations if you hint at it.
Regards, Hamilton
Yes, I am doing that now. Everything seems to work, except that I don't know why I have to multiply the number of samples by 2 to get it to play the whole sound.
Bob
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