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Re: stop a sound file after playing once?
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Re: stop a sound file after playing once?


  • Subject: Re: stop a sound file after playing once?
  • From: Brian Willoughby <email@hidden>
  • Date: Tue, 26 Jul 2011 11:52:59 -0700


On Jul 26, 2011, at 11:13, Bob Sabiston wrote:
On Jul 26, 2011, at 12:55 AM, Hamilton Feltman wrote:
You modify the ioActionFlags in the callback if you know the data is all zeros:
ioActionFlags |= kAudioUnitRenderAction_OutputIsSilence;


Presumably the driver can do some optimizations if you hint at it.

Yes, I am doing that now. Everything seems to work, except that I don't know why I have to multiply the number of samples by 2 to get it to play the whole sound.

Because you're playing in stereo?

Brian Willoughby
Sound Consulting

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  • Follow-Ups:
    • Re: stop a sound file after playing once?
      • From: Bob Sabiston <email@hidden>
References: 
 >stop a sound file after playing once? (From: Bob Sabiston <email@hidden>)
 >Re: stop a sound file after playing once? (From: Aran Mulholland <email@hidden>)
 >Re: stop a sound file after playing once? (From: Bob Sabiston <email@hidden>)
 >Re: stop a sound file after playing once? (From: Gregory Wieber <email@hidden>)
 >Re: stop a sound file after playing once? (From: Bob Sabiston <email@hidden>)
 >Re: stop a sound file after playing once? (From: Gregory Wieber <email@hidden>)
 >Re: stop a sound file after playing once? (From: Aran Mulholland <email@hidden>)
 >Re: stop a sound file after playing once? (From: Bob Sabiston <email@hidden>)
 >Re: stop a sound file after playing once? (From: Hamilton Feltman <email@hidden>)
 >Re: stop a sound file after playing once? (From: Bob Sabiston <email@hidden>)

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