Re: Final Pro X and Fx-Script?
Re: Final Pro X and Fx-Script?
- Subject: Re: Final Pro X and Fx-Script?
- From: Jon Chappell <email@hidden>
- Date: Thu, 14 Apr 2011 08:25:36 -0700
It would be great to be able to pay to receive pre-release versions, like you can with iOS. I would certainly be prepared to pay for that. I'm not expecting this to happen but I just thought I'd throw that idea out there.
Regards,
Jon Chappell.
CEO, Digital Rebellion LLC.
http://www.digitalrebellion.comOn Thu, Apr 14, 2011 at 8:22 AM, Paul Miller
<email@hidden> wrote:
On 4/14/2011 9:53 AM, Robert Monaghan wrote:
I think that the "Sky is falling" comments don't help. I am here at NAB, and while there is a lot of serious concern amongst the developers about the status of FCPX, everyone I have talked with agrees that a "wait and see" approach is the best course.
Naturally, some lucky developers (I am not one of them) already have a beta. They do not appear to be concerned. Of course, this doesn't indicate what is "in" or "out". But you can guess that if the developers are using FCPX right now with their hardware, some of the APIs have moved over.
I wish that more of us could have been involved in this beta. (As has been the case in the past.)
Yes as a developer who has several sets of popular FxPlug filters out, I would also have liked more time to work on the 64-bit versions. I realize this is likely to be a simple recompile, but I like having the extra time to sort out problems, and to fit the work into my own schedule, rather than Apple's.
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