Re: Final Pro X and Fx-Script?
Re: Final Pro X and Fx-Script?
- Subject: Re: Final Pro X and Fx-Script?
- From: Giangotango Bono <email@hidden>
- Date: Thu, 14 Apr 2011 22:49:26 +0100 (BST)
A clarification would be really appropriate and appreciated...
Was planning to release new free and commercial fx-script plugins in the near future.
Can't wait to read your next reply about this topic Darrin.
Luca
From: Andrew Mees <email@hidden>
To: Paul Miller <email@hidden>
Cc: email@hidden
Sent: Thu, 14 April, 2011 15:47:58
Subject: Re: Final Pro X and Fx-Script?
It's a ground up Cocoa rewrite of the host app Paul, many things are likely to have changed. In my case, the assumption is based on educated guesswork. FxScript is FCP's aging Carbon based effect scripting language (many of the calls are
just exposing underlying Carbon functions of the same name) and not suprisingly its seen no development for a very very long time (as opposed to the more modern FxPlug framework which Apple have been using themselves to author new built-in effects since FCP5). Seems to me it would frankly be rather surprising if Apple continued to support it in FCP X, my guess is that it will likely have been deprecated. Hence the requests here for clarification.
On 14 Apr 2011, at 22:18, Paul Miller wrote:
> On 4/14/2011 9:10 AM, Patrick Sheffield wrote:
>> Yes, I've often wondered (sometimes aloud) why there's no FxScript -> FxPlug compiler... Seems like one could almost write an FxScript interpreter as an FxPlug - wouldn't that be nice...
>
> I'm wondering why you guys assume FxScript may be "going away". Where does that rumor come from? I haven't heard anything to that effect.
>
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