Re: Final Pro X and Fx-Script?
Re: Final Pro X and Fx-Script?
- Subject: Re: Final Pro X and Fx-Script?
- From: Andrew Mees <email@hidden>
- Date: Thu, 14 Apr 2011 22:47:58 +0800
It's a ground up Cocoa rewrite of the host app Paul, many things are likely to have changed. In my case, the assumption is based on educated guesswork. FxScript is FCP's aging Carbon based effect scripting language (many of the calls are just exposing underlying Carbon functions of the same name) and not suprisingly its seen no development for a very very long time (as opposed to the more modern FxPlug framework which Apple have been using themselves to author new built-in effects since FCP5). Seems to me it would frankly be rather surprising if Apple continued to support it in FCP X, my guess is that it will likely have been deprecated. Hence the requests here for clarification.
On 14 Apr 2011, at 22:18, Paul Miller wrote:
> On 4/14/2011 9:10 AM, Patrick Sheffield wrote:
>> Yes, I've often wondered (sometimes aloud) why there's no FxScript -> FxPlug compiler... Seems like one could almost write an FxScript interpreter as an FxPlug - wouldn't that be nice...
>
> I'm wondering why you guys assume FxScript may be "going away". Where does that rumor come from? I haven't heard anything to that effect.
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