Oh I see,
I still havent figured out the shape tearing, and Ive been trying to add clears on texture depth generation and pre drawing but the tearing is still persisting.
I've been keeping track of what I see from openGL profiler and saw that as it is created its simply a black box but after clearing it it becomes white, so I try to glClearColor including the alpha channel so it would appear clear in the resources but the tearing still persists.
Thanks!
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