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Re: How to have Xcode open .eomodeld directories with EOModeler
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Re: How to have Xcode open .eomodeld directories with EOModeler


  • Subject: Re: How to have Xcode open .eomodeld directories with EOModeler
  • From: "Jerry W. Walker" <email@hidden>
  • Date: Wed, 12 Jul 2006 22:59:18 -0400

Hi, Art & Ricardo,

Like Art, I've been double clicking EOModels in Xcode's Groups & Files list to bring up EOModeler for quite a while. I'm running Xcode 2.3 and WO 5.3.1 on Mac OS X 10.4.7 and have pretty much the same settings as Art.

I add the EOModel to the Resources group using the contextual menu from right clicking on the Resources folder. I choose Add->Existing Files... from the menu. Like Art, I click the radio button for "Create Folder References for any added folders" and the rest is pretty straight forward.

Like you, Ricardo, I first opened my Xcode Preferences, clicked on File Types and then set the Preferred Editor for wrapper.eomodeld to use "External Editor (currently EOModeler)". You'll note that the selection I'm quoting is slightly different from what you said ("External Editor, e.g. EOModeler"), but I think it's the same selection.

Regards,
Jerry

On Jul 12, 2006, at 8:53 PM, Art Isbell wrote:

On Jul 12, 2006, at 2:34 PM, Ricardo Parada wrote:

But, still wondering.... has anybody actually got the double clicking of .eomodeld files to work on Xcode?

Yep. The only time that I've had a problem is when the eomodel was added to an Xcode project as a group (beige folder icon) rather than as a folder reference (blue folder icon). After I open an eomodel by double-clicking its blue folder icon in Xcode, the icon changes to an eomodel icon.


When I inspect an eomodel in an Xcode project, its file type is "folder". The Path is the eomodel directory name (e.g., Foo.eomodeld), the Full Path is the actual full path to the eomodeld directory, and the Path Type is "Relative to Enclosing Group". I don't recall having to set any of this stuff; it was correct after I added the eomodel to the project.

To prevent Xcode's eomodel editor from opening eomodels, I inspected an eomodeld in Finder, set its "Open with" to EOModeler, clicked "Change All...".

On Jul 12, 2006, at 7:45 PM, Ricardo Parada wrote:

I opened my Xcode Preferences, clicked on File Types and then set the Preferred Editor for wrapper.eomodeld to use External Editor, e.g. EOModeler.

I haven't changed my preferred editor preference; it's still "Default (EOModel File)".


Aloha,
Art

--
__ Jerry W. Walker,
WebObjects Developer/Instructor for High Performance Industrial Strength Internet Enabled Systems


    email@hidden
    203 278-4085        office



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References: 
 >How to have Xcode open .eomodeld directories with EOModeler (From: Ricardo Parada <email@hidden>)
 >Re: How to have Xcode open .eomodeld directories with EOModeler (From: "Jerry W. Walker" <email@hidden>)
 >Re: How to have Xcode open .eomodeld directories with EOModeler (From: Chuck Hill <email@hidden>)
 >Re: How to have Xcode open .eomodeld directories with EOModeler (From: Ricardo Parada <email@hidden>)
 >Re: How to have Xcode open .eomodeld directories with EOModeler (From: Art Isbell <email@hidden>)

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