Re: How to have Xcode open .eomodeld directories with EOModeler
Re: How to have Xcode open .eomodeld directories with EOModeler
- Subject: Re: How to have Xcode open .eomodeld directories with EOModeler
- From: "Jerry W. Walker" <email@hidden>
- Date: Wed, 12 Jul 2006 22:59:18 -0400
Hi, Art & Ricardo,
Like Art, I've been double clicking EOModels in Xcode's Groups &
Files list to bring up EOModeler for quite a while. I'm running Xcode
2.3 and WO 5.3.1 on Mac OS X 10.4.7 and have pretty much the same
settings as Art.
I add the EOModel to the Resources group using the contextual menu
from right clicking on the Resources folder. I choose Add->Existing
Files... from the menu. Like Art, I click the radio button for
"Create Folder References for any added folders" and the rest is
pretty straight forward.
Like you, Ricardo, I first opened my Xcode Preferences, clicked on
File Types and then set the Preferred Editor for wrapper.eomodeld to
use "External Editor (currently EOModeler)". You'll note that the
selection I'm quoting is slightly different from what you said
("External Editor, e.g. EOModeler"), but I think it's the same
selection.
Regards,
Jerry
On Jul 12, 2006, at 8:53 PM, Art Isbell wrote:
On Jul 12, 2006, at 2:34 PM, Ricardo Parada wrote:
But, still wondering.... has anybody actually got the double
clicking of .eomodeld files to work on Xcode?
Yep. The only time that I've had a problem is when the eomodel
was added to an Xcode project as a group (beige folder icon) rather
than as a folder reference (blue folder icon). After I open an
eomodel by double-clicking its blue folder icon in Xcode, the icon
changes to an eomodel icon.
When I inspect an eomodel in an Xcode project, its file type is
"folder". The Path is the eomodel directory name (e.g.,
Foo.eomodeld), the Full Path is the actual full path to the
eomodeld directory, and the Path Type is "Relative to Enclosing
Group". I don't recall having to set any of this stuff; it was
correct after I added the eomodel to the project.
To prevent Xcode's eomodel editor from opening eomodels, I
inspected an eomodeld in Finder, set its "Open with" to EOModeler,
clicked "Change All...".
On Jul 12, 2006, at 7:45 PM, Ricardo Parada wrote:
I opened my Xcode Preferences, clicked on File Types and then
set the Preferred Editor for wrapper.eomodeld to use External
Editor, e.g. EOModeler.
I haven't changed my preferred editor preference; it's still
"Default (EOModel File)".
Aloha,
Art
--
__ Jerry W. Walker,
WebObjects Developer/Instructor for High Performance Industrial
Strength Internet Enabled Systems
email@hidden
203 278-4085 office
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