Hi Joar: I will play with HiDPI and see how that works for me.
Meanwhile thanks for the prod about filing for an enhancement re Zoom/Full Screen.
Report title Suggested enhancement to OS wide Zoom and Full Screen functionality. Product: Accessibiliy Version Lion and future OS' Classification Feature (New) Reproducible N/A
Summary: For multi-monitor setups allow Zoom and Full Screen to work on a monitor by monitor basis in addition to the entire drawing canvas.
Steps to Reproduce: N/A Expected Results: N/A Actual Results: N/A Regression: N/A
Notes:
I have a multi-monitor setup but my vision is not what it used to be. Attempting to deal with this when using Xcode is what led me to make this proposal. (for background please refer to bug reporter #10068283.)
(0) First let's acknowledge that Full Screen mode is merely a special case of Zoom (in the limit if you like).
(1) At present Zoom functions over the entire drawing canvas. But the System Preferences Display function sub-divides that canvas both for resolution and placement purposes on a monitor by monitor basis.
(2) I propose that the Zoom function be enhanced with a similar option to sub-divide the drawing canvas on a monitor by monitor basis.
(3) This would bring it in line with the screen resolution and placement settings.
(4) But please retain, as default, the present full canvas Zoom.
respect
Peter
On 2011-09-03, at 2:01 AM, Joar Wingfors wrote: Hello again Peter, On 2 sep 2011, at 21:02, P Teeson wrote: It used to be possible to change the size if the System Font (prior to OS X); Chicago I seem to recall. Why can't we do that now with a System Preference?
Then all apps ought to "just work" for Menus and Menu Items at the very least.
Other things such as the various Xcode 4 Panels ought to be application settable since they are application specific.
I would argue that that's basically what the experimental HiDPI support in Mac OS X provides - With the obvious caveat that you only get to choose between 1.0x and 2.0x. As to the specific trigger that prompted my action...I am pretending that I am new to Xcode 4.1 and working through the tutorials. (I do like the new single window work flow. at least so far.)
Specifically the Quartz Composer one. I zoomed in (using ctl + mouse ball) and the buttons could not be found and I couldn't move the mouse to the edge of the screen to bring them into view.
Furthermore the zooming was of the entire canvas so that my 2nd monitor, which had the documentation, also zoomed. I didn't want that. One would like to be able to zoom each monitor screen independantly (or at least have the option to do so.) Finally working in full screen mode also made the second monitor data disapper. Ditto for independently Full screening each monitor.
The features and behaviors that you mention here are provided by Mac OS X and not something that we can change / fix in Xcode. Please file separate bug reports if you have suggestions for improvements - For example changes to how full screen support works for multi-monitor configurations. Cheers, j o a r
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